The Interactive Performance of SLIM: A Stateless Thin-Client Architecture
Introduction
The SLIM Architecture
Distinctive Features of SLIM
The SLIM Protocol
Sun Ray? 1 Implementation
Can SLIM Support a Workgroup Using Graphical Applications?
Roadmap
Assessing Interactive System Performance
GUI Benchmark Applications
Human Interaction Rates
Sizes of Pixel Updates
SLIM Protocol Efficiency
Display Update Transmission Sizes
Console Protocol Processing Cost
Display Bandwidth Requirements
Effects of Bandwidth Constraints
Interactive Perf Analysis Summary
Multi-User Interactive Performance
Sharing the Server Processor
Sharing the Interconnection Fabric
Case Studies
Summary of Sharing Analysis
Multimedia Applications
Video on 300MHz Sun Workstation
Video on Sun Ray Console
3D-Rendered Games
Conclusions
Recent Work
Email: bks@cs.stanford.edu
Home Page: http://www-suif.stanford.edu/~bks/