3D-Rendered Games
Quake from id Software
- Good news: we got the source code
- Bad news: we only got pixel display code
- YUV translation based on 8-bit RGB colormap
Performance
- 640x480: 18-21Hz (22-26Mbps) OK
- 480x360: 28-34Hz (20-24Mbps) Playable
- Translation cost dominates
“Parallelize”
- 4 320x240: 37-40Hz (46-50Mbps) Can’t shoot fast enough!